Carl Cortez
Independent Game Developer
Hi, I mainly program games. I do other things related to game development as well.
Hi, I mainly program games. I do other things related to game development as well.
I played my first video game, Command & Conquer: Zero Hour, very early on in my childhood. I fell in love with gaming ever since. I started my first stunt with programming with Visual Basic at 11 years old. I am now studying for a degree for Game Programming in University of Advancing Technology.
I developed Witches' Hand which is found on Steam. I was working on Knossium, but as the first big project I've worked on. The code be way better and more performant. I now am working to figure out what kind of game I should develop next.
GDScript
C#
C++
Python
Java
HTML / CSS / Javascript
A roguelite turn-based strategy game. Where the player will drag shapes, known as AOE, around the battlefield to either destroy your enemies or support your own party. It's a work in progress game, right now just needing some art.
The various things I had to do in order for this to work. Working with Godot. Like saving person's progress. Organizing and responding to playtester feedback. Using composition to create components for characters. Developing a way to create characters fast, with as little code as possible. It also has Steam integrated and is possible to get achievements, stats, rich presence, and other stuff.
A game where pulling the wrong card from your opponent's hand is disastrous, however it can be said from the opponent as well. Rotate and move your card a little to throw off your opponents, play mind games. Make them pull a card that they will regret. This is a work in progress game
A game made in Godot. This is 8 player multiplayer game using Godot Networking combined with Steam Networking. Working in creating a turn-based card game while synchronizing it. Difficult right now as the resources for creating this game is little.
Really like using Blender & Krita. However, but getting into creating stuff by using nodes.
The following images are made using nodes using Pixel Composer.









I usually use Reaper and love Spitfire Audio for their extensive audio libraries. Won't mind unorthodox samples though.
Will be added soon.
Will be added soon.